{"id":560,"date":"2013-12-02T05:50:20","date_gmt":"2013-12-02T05:50:20","guid":{"rendered":"http:\/\/dev.spieleforschung.de\/en\/home\/"},"modified":"2019-09-16T01:16:53","modified_gmt":"2019-09-15T23:16:53","slug":"home","status":"publish","type":"page","link":"http:\/\/www.spieleforschung.de\/en\/","title":{"rendered":"Biography"},"content":{"rendered":"<p>[vc_row][vc_column width=&#8221;5\/12&#8243;][vc_single_image image=&#8221;686&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221; el_class=&#8221;img-responsive&#8221;][\/vc_column][vc_column width=&#8221;7\/12&#8243;]<h3 class=\"fac-title text-left\" style=\"color:\">Christian Roth, PhD<\/h3>\n[vc_column_text]Media psychologist, researcher, and lecturer, teaching interactive narrative design and meaningful game design at HKU Games &amp; Interaction. Co-founder of GameCamp Berlin. I consult on transformative user experience design and evaluation of interactive narratives, games and virtual realities.<\/p>\n<p>I study\u00a0the transformative effects of interactive media, my research spans user experience design and evaluation, interactive digital storytelling, game studies, and virtual reality. Typical research questions are: What makes an application enjoyable and entertaining? What do users experience when using an application and what do they learn? \u00a0How to improve user experiences and application design?[\/vc_column_text][\/vc_column][\/vc_row][vc_row bg_color=&#8221;#fcfcfc&#8221;][vc_column width=&#8221;1\/12&#8243;][\/vc_column][vc_column width=&#8221;5\/12&#8243;]<h3 class=\"fac-title text_center\" style=\"color:\">Academic Positions<\/h3>\n<ul class=\"ul-dates \">\n\t\t\t<li class=\"\">\n\t\t\t\t<div class=\"dates\"><span>present<\/span><span>2016<\/span><\/div>\n\t\t\t\t<div class=\"content\"><h4>Lead user experience researcher<\/h4><p>HKU University of the Arts Utrecht<\/p>\n<p>Within the <a href=\"http:\/\/www.hku.nl\/Homeen\/Research\/Professorships\/InteractiveNarrativeDesign.htm\">professorship for Interactive Narrative Design<\/a>, I&#8217;m conducting\u00a0user experience studies to evaluate prototypes. My teaching includes interactive narrative design, user experience research for designers, and meaningful, transformative design (HKU Games &amp; Interaction). I am docent at the Minor Interactive Narrative Design.<\/p><\/div>\n\t\t\t<\/li>\n\t\t\t<li class=\"\">\n\t\t\t\t<div class=\"dates\"><span>2016<\/span><span>2009<\/span><\/div>\n\t\t\t\t<div class=\"content\"><h4>Doctorate researcher<\/h4><p>VU University Amsterdam, The Netherlands<\/p>\n<p>My doctoral research was in the scope of the European FP7 project \u0010Integrating Research in Interactive\u00a0Storytelling (IRIS)\u0011, design and implementation of a user experience measurement battery to\u00a0evaluate Interactive Storytelling applications. As part of the IRIS project, I was the researcher and\u00a0project manager of the IRIS WP7 team, coordinating the e\u001bfforts of a research assistant and two MA\u00a0students in conducting experimental lab studies.<\/p><\/div>\n\t\t\t<\/li>\n\t\t\t<li class=\"\">\n\t\t\t\t<div class=\"dates\"><span>present<\/span><span>2011<\/span><\/div>\n\t\t\t\t<div class=\"content\"><h4>Co-founder and organisator<\/h4><p><span class=\"lt-line-clamp__line\"><a href=\"http:\/\/gamecamp.berlin\/press\">The GameCamp Berlin<\/a> (#gcberlin) is the annual meeting of game experts in Germany&#8217;s \u201cGames<\/span><span class=\"lt-line-clamp__line lt-line-clamp__line--last\">Capital\u201d Berlin.\u00a0<\/span><\/p>\n<p>Formerly known as\u00a0researching games BarCamp, part of GamesWeek Berlin.<\/p><\/div>\n\t\t\t<\/li>\n\t\t\t<li class=\"\">\n\t\t\t\t<div class=\"dates\"><span>2008<\/span><span>2008<\/span><\/div>\n\t\t\t\t<div class=\"content\"><h4>Research assistant<\/h4><p>Hans-Bredow-Institute for Media Research, Hamburg, Germany<\/p>\n<p>Research on digital games as a challenge for the protection of minors.<\/p><\/div>\n\t\t\t<\/li>\n\t\t\t<li class=\"\">\n\t\t\t\t<div class=\"dates\"><span>2008<\/span><span>2007<\/span><\/div>\n\t\t\t\t<div class=\"content\"><h4>Research assistant<\/h4><p>University of Music and Drama, Hanover, Germany<\/p>\n<p>As part of the Department of Journalism and Communication Research (IJK), I participated in<br \/>\nthe design and analysis of studies within the EU Project: \u0010Fun of Gaming &#8211; Measuring the Human<br \/>\nExperience of Media Enjoyment (FuGa)\u0011.<\/p><\/div>\n\t\t\t<\/li>\n\t\t\t<li class=\"\">\n\t\t\t\t<div class=\"dates\"><span>2008<\/span><span>2007<\/span><\/div>\n\t\t\t\t<div class=\"content\"><h4>Extern associate<\/h4><p>at the Center for Youth Protection Lower-Saxony (Landesstelle Jugendschutz Niedersachsen). Development and application of strategies that integrate computer games in youth work and the training of pedagogical media. Production of the film <a href=\"https:\/\/vimeo.com\/7471556\" target=\"_blank\">Computer Games in the Youth Culture (German)<\/a><\/p><\/div>\n\t\t\t<\/li><\/ul>[\/vc_column][vc_column width=&#8221;5\/12&#8243;]<h3 class=\"fac-title text_center\" style=\"color:\">Education<\/h3>\n<ul class=\"ul-card \">\n\t\t\t<li class=\"\"><div class=\"dy\">\n\t\t\t\t<span class=\"degree\">PhD<\/span>\n\t\t\t\t<span class=\"year\">2016<\/span><\/div>\n\t\t\t\t<div class=\"description\"><p class=\"what\">PhD in Communication Science<\/p><p class=\"where\">VU University Amsterdam<\/p><\/div>\n\t\t\t<\/li>\n\t\t\t<li class=\"\"><div class=\"dy\">\n\t\t\t\t<span class=\"degree\">MSc<\/span>\n\t\t\t\t<span class=\"year\">2006<\/span><\/div>\n\t\t\t\t<div class=\"description\"><p class=\"what\">Master of Science in Psychology<\/p><p class=\"where\">Otto-von-Guericke University Magdeburg<\/p><\/div>\n\t\t\t<\/li><\/ul>[\/vc_column][vc_column width=&#8221;1\/12&#8243;][\/vc_column][vc_column][\/vc_column][\/vc_row][vc_row][vc_column width=&#8221;1\/12&#8243;][\/vc_column][vc_column width=&#8221;5\/6&#8243;]<h3 class=\"fac-title text-left\" style=\"color:\">Selected Media Appearances<\/h3>\n[vc_tta_tour style=&#8221;modern&#8221; active_section=&#8221;1&#8243;][vc_tta_section i_icon_fontawesome=&#8221;fa fa-newspaper-o&#8221; title=&#8221;Print&#8221; tab_id=&#8221;1455834947947-670988f4-9b95&#8243; add_icon=&#8221;true&#8221;]<ul class=\"ul-boxed list-unstyled\"><li class=\"\">&#8220;<a href=\"http:\/\/www.augsburger-allgemeine.de\/wirtschaft\/Wie-Zocken-zum-Milliardengeschaeft-wurde-id42460781.html\">Wie Zocken zum Milliardengesch\u00e4ft wurde<\/a>&#8220;. Augsburger Allgemeine, 2017<\/p>\n<p><\/li><li class=\"\">&#8220;Motivations of Hackers in GTA V&#8221;,\u00a0BILD, 2015<\/li><li class=\"\"><a href=\"http:\/\/www.weser-kurier.de\/startseite_artikel,-%E2%80%9EDie-Dosis-macht-das-Gift%E2%80%9C-_arid,1124953.html\">&#8220;Dose makes the poison. Effects of gaming&#8221;<\/a>, Weser-Kurier, 2014<\/li><li class=\"\"><a href=\"http:\/\/www.pcgames.de\/Landwirtschafts-Simulator-2008-Spiel-11455\/Specials\/Landwirtschafts-Simulator-650549\/\">&#8220;Phenomenon Farming Simulator&#8221;<\/a>,\u00a0PC Games, 2008<\/li><li class=\"\">&#8220;Effects of Video games&#8221;, Hamburger Morgenpost, 2009<\/li><\/ul>[\/vc_tta_section][vc_tta_section i_icon_fontawesome=&#8221;fa fa-microphone&#8221; title=&#8221; Radio&#8221; tab_id=&#8221;1455834500031-5b6ddf56-2b4d&#8221; add_icon=&#8221;true&#8221;]<ul class=\"ul-boxed list-unstyled\"><li class=\"\"><a href=\"http:\/\/detektor.fm\/gesellschaft\/monopoly-wird-80-psychologie-eines-spieleklassikers\">&#8220;Monopoly&#8221;<\/a>, Detektor.FM, 2015.<\/li><li class=\"\"><a href=\"http:\/\/www.swr.de\/swr2\/programm\/sendungen\/wissen\/german-games\/-\/id=660374\/did=10295238\/nid=660374\/1trmzxg\/index.html\">&#8220;German Games\u00a0&#8211; Boardgame paradise Germany&#8221;<\/a>, SWR2 Radio, 2012.<\/li><li class=\"\">&#8220;Effects of Video games&#8221;, Corso Kultur nach 3, Deutschlandfunk, 2009.<\/li><\/ul>[\/vc_tta_section][vc_tta_section i_icon_fontawesome=&#8221;fa fa-desktop&#8221; title=&#8221;Television&#8221; tab_id=&#8221;1455836563473-ec56dbfb-f743&#8243; add_icon=&#8221;true&#8221;]<ul class=\"ul-boxed list-unstyled\"><li class=\"\"><a href=\"http:\/\/www.prosieben.de\/tv\/galileo\/themen\/aktionen\/dont-stop-gaming\">\u0010&#8221;Don&#8217;t stop gaming&#8221;<\/a>\u00a0(4-day TV event), Galileo, Pro7, 2014.<\/li><li class=\"\">\u0010&#8221;Fascination of Tetris\u0011&#8221;, Kulturjournal, NDR, 2014.<\/li><\/ul>[\/vc_tta_section][vc_tta_section i_icon_fontawesome=&#8221;fa fa-wifi&#8221; title=&#8221;Online&#8221; tab_id=&#8221;1455836622124-4e6e70fe-edea&#8221; add_icon=&#8221;true&#8221;]<ul class=\"ul-boxed list-unstyled\"><li class=\"\"><a href=\"http:\/\/www.prosieben.de\/tv\/galileo\/themen\/aktionen\/dont-stop-gaming\/interview-mit-spieleforscher-christian-roth\">&#8220;Interview with game researcher Christian Roth&#8221;<\/a>, Galileo.de, 2014<\/li><li class=\"\">&#8220;Working place simulations&#8221;, spielplatz-magazin.de, 2011.<\/li><\/ul>[\/vc_tta_section][\/vc_tta_tour][\/vc_column][vc_column width=&#8221;1\/12&#8243;][\/vc_column][\/vc_row][vc_row bg_color=&#8221;#f7f7f7&#8243;][vc_column width=&#8221;1\/12&#8243;][\/vc_column][vc_column width=&#8221;5\/6&#8243;]<h2 class=\"fac-title text_center\" style=\"color:\">Awards and Grants<\/h2>\n<ul class=\"timeline \">\n\t\t\t<li class=\"\">\n\t\t\t\t<div class=\"date\">2018<\/div>\n\t\t\t\t<div class=\"circle\"><\/div>\n\t\t\t\t<div class=\"data\"><div class=\"subject\">Best Poster Award at the International Conference on Interactive Storytelling, ICIDS<\/div><div class=\"text row\">\n\t\t    <div class=\"col-md-12\">\n\t\t        \n\t\t    <\/div><\/div><\/div>\n\t\t\t<\/li>\n\t\t\t<li class=\"\">\n\t\t\t\t<div class=\"date\">2012<\/div>\n\t\t\t\t<div class=\"circle\"><\/div>\n\t\t\t\t<div class=\"data\"><div class=\"subject\">Best Poster Award at the International Conference on Entertainment Computing, ICEC<\/div><div class=\"text row\">\n\t\t    <div class=\"col-md-12\">\n\t\t        \n\t\t    <\/div><\/div><\/div>\n\t\t\t<\/li>\n\t\t\t<li class=\"\">\n\t\t\t\t<div class=\"date\">2009<\/div>\n\t\t\t\t<div class=\"circle\"><\/div>\n\t\t\t\t<div class=\"data\"><div class=\"subject\">PhD Scholarship, Friedrich-Ebert-Foundation<\/div><div class=\"text row\">\n\t\t    <div class=\"col-md-12\">\n\t\t        \n\t\t    <\/div><\/div><\/div>\n\t\t\t<\/li><\/ul>[\/vc_column][vc_column width=&#8221;1\/12&#8243;][\/vc_column][\/vc_row]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[vc_row][vc_column width=&#8221;5\/12&#8243;][vc_single_image image=&#8221;686&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221; el_class=&#8221;img-responsive&#8221;][\/vc_column][vc_column width=&#8221;7\/12&#8243;][vc_column_text]Media psychologist, researcher, and lecturer, teaching interactive narrative design and meaningful game design at [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"page-pagebuilder.php","meta":[],"_links":{"self":[{"href":"http:\/\/www.spieleforschung.de\/en\/wp-json\/wp\/v2\/pages\/560"}],"collection":[{"href":"http:\/\/www.spieleforschung.de\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/www.spieleforschung.de\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/www.spieleforschung.de\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.spieleforschung.de\/en\/wp-json\/wp\/v2\/comments?post=560"}],"version-history":[{"count":16,"href":"http:\/\/www.spieleforschung.de\/en\/wp-json\/wp\/v2\/pages\/560\/revisions"}],"predecessor-version":[{"id":666,"href":"http:\/\/www.spieleforschung.de\/en\/wp-json\/wp\/v2\/pages\/560\/revisions\/666"}],"wp:attachment":[{"href":"http:\/\/www.spieleforschung.de\/en\/wp-json\/wp\/v2\/media?parent=560"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}